Showing posts with label ordnance survey. Show all posts
Showing posts with label ordnance survey. Show all posts

Tuesday, 24 March 2015

Mapping Knoydart

I've been working on a little side-project recently that has arisen from a combination of my work, my origins and my personal interests. Part of my work involves spatial data and mapping in a GIS environment, I'm originally from the Highlands of Scotland and I like to go on holiday to the west Highlands and the islands of Scotland. I also like bad weather. Add to this open source tools (QGIS) and open data (OS VectorMap District) and a remote, rugged peninsula (Knoydart) and you get the following map, which is definitely a work in progress. This blog post explains a little bit more about the development of the map and the different data sources, methods and ideas behind it.

This is the first proper version, but still a rough draft.

The above map is the result of a good few hours work playing around with putting data together in QGIS (and a bit in ArcGIS) - OS tiles NG and NM in case you're asking - merging, dissolving and clipping and whatever else I needed to do to get rid of strange artifacts and multipoint features. I also created a hillshade layer based on the sun position at 12noon on the 12th of April. This means that the mountains of Knoydart are illuminated from the south and that you can really get a sense of what the terrain is like.

A previous version - with greener land

I'm still trying to decide on the look and feel of the final map but here's a few of the things I've done so far...
  • I've used inverted shapeburst fills in QGIS to create the blue blur effect around the shoreline. This was a little complicated because I had to merge the foreshore and land layer from the OS data - otherwise some of the blur gets lost behind the foreshore polygon layer.
  • I've used Open Sans Condensed text for the labels (with some buffering in white) and different colours for different features. I've used a red font for the spot height layer only.
  • The other font I've used is Abel - for the title, description and scale bar.
  • For other features I started off symbolising using the Ordnance Survey QGIS stylesheets and then modified them to suit my own tastes - they are really useful. 
  • I created larger curved labels for certain features (e.g. 'Sound of Sleat') by following the excellent video tutorial of Klas Karlsson.
  • I've exported it at 600dpi and used an A3 size in the Print Composer of QGIS so the resulting full resolution PNG is pretty big - about 30MB. 
  • I also added a normal shapeburst fill to the freshwater lochs - as in the image below.
The buffering on the Loch label needs work

Overall, I'm getting closer to something I'm happy with. I like the green colour better in some ways but this gives a slightly misleading impression of Knoydart so I will probably work towards something more like the actual terrain. If you've no idea where this place is, take a look at this article and video, or this trailrunning video.

That's all for now. A somewhat niche interest perhaps but makes a change from me mapping cities, deprivation and commuting and migration flows!


You can find a much higher resolution version of the first image here.


Friday, 5 September 2014

Buildings of Scotland in one layer

This is a short post to provide an update on a little mapping project that's been on the back burner for a while. With the release of Ordnance Survey open data products a couple of years ago, people have been using the buildings layer in the Vector Map District product to clip larger geographic areas and show only those areas where people live - or, more accurately, where there are buildings - as below.

This is what the layer looks like

The data come in Ordnance Survey tiles and as anyone who has worked with this knows, it's inevitable that the area you want to map will fall at the intersection of four tiles. Well, it sometimes seems this way. To solve this problem, I've patched together the buildings layer for all tiles and made it available for download in the Data section of the site. I've done this because I wanted to have a ready-made layer for using in my work and I'm sharing it because I know others might find it useful. The file, when unzipped, is about 134MB so it's not too big. Anyone using this just needs to know that it's a fairly generalised file and not individual building outlines. You'll see that when you zoom in the buildings have been merged together in many places (as below). That's all for now.

The centre of the universe